Video Games, video games, video games...our kids play them all the time; on their phones, ipods, computers, consoles, mobile gaming devices and I'm sure by the time you read this (tomorrow sometime), there will be a new way to play video games). In fact Google is in the process of developing glasses that give us augmented reality.
(Augmented reality - is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data. Thanks Wikipedia)
In other words as we walk around we will always be connected to the internet and using that connection we will be able to get live information about where we are and even play video games that are based on the places we are in. So one day we, (ok our kids) will be able to walk through the mall playing a game with just their eyes. So how do we help them learn what video games are okay to play and which ones need to stay on the shelf at the store?
Well first, lets look at the different video game genres
(yes there are several different types of games). These are in no particular order - FPS (first-person shooter), Action-Adventure, Adventure, Sports, Role Playing, Simulation, MMO (massive multiplayer online)- and I'm sure there are others that are not listed here. Now, most of what we hear about in the news and see many of our kids playing are FPS - Halo and Call of Duty being the most popular of this genre.
In these games, you are seeing through the eyes of a soldier as you do battle. Action-Adventure and Adventure games are similar to the FPS but instead of seeing through the eyes of your character you see the character themselves. Sports - should be self explanatory, but if you are not familiar with them, check out this website to see what a sport is -
ESPN.
Role Playing used to be "from the devil" when I was younger, but in reality a role playing game is a game where you take on the role of a particular character and walk them through the process of becoming whatever it is they become in that game (a Jedi Knight, a wizard, a soldier, etc). Simulation games are quite broad in what they can be - anything from a flight or racing simulation to the Sims franchise where we help people in the game live their lives. MMO is similar to Role Playing games but is done in an online universe that involves thousands and maybe millions of people - World of Warcraft or WOW is the most popular MMO right now.
Now that you know some of the types of games that are out there, how do we judge whether or not it is okay for our kids? Well, the first place to start is with the rating
(which can be found on the package or you can look it up online using google or something).
What is the rating, you ask? Well, they're like the movie ratings but the classifications are different.
EC - Early childhood
E - Everyone
E10 - Everyone over 10
T - Teen
M - Mature
AO - Adults Only
I think those ratings are pretty easy to understand and so that is the first place you need to start. But then there is still the question of how to help our kids know what to pick and what to leave on the shelf. I think there are a couple of factors here and most don't have to do with age.
The biggest is how mature your child is
(I mean how mature they really are, not how mature you think they are, because we all think our kids are like five years more mature than they are). The biggest test for younger kids is do they understand the difference between fantasy and reality? Because if they don't, then they need to stay with the E or E10 games
(most games that Nintendo put out are in this category). So your child's maturity is the number one consideration, and the second is how mature is your child.
(I know it is the same but you can have maturity in the different areas of you life so I'm calling it two different considerations.)
So the second area of maturity is self discipline. Can they stop playing the game to do homework, eat, bathe, sleep, whatever? You would be shocked at how many hours someone can waste in a single day playing a game that they are sucked into. The average - non-multiplayer - game takes anywhere from 8-20 hours to play all the way through and it is not uncommon for our teens to beat a game in one weekend. Now, once you factor in the multiplayer side of a game, we are talking about hundreds of hours being committed to playing through the game to the point that they have bragging rights with their friends.
I know of one teen that has played through the latest Call of Duty game 8 times in 6 months and another student that has played 4 days 2 hours and 31 minutes since Christmas and he says, "I haven't really put that much time into it." To sum that up, our kids can waste a huge part of their lives being sucked into a game. So "Can they handle the content? should be our first question, then "Can they handle the game and budget their time well enough so they don't become a Video Game Junkie?" should be the second question.
Once we think we have a handle on that, then we need to sit down with the game and check it out. Either watch them play, or find a review of it online or even a video on Youtube to see what it is like. Once we have approved the game, then why not sit down and play with them. Even if you suck, your kids will love trying to teach you to play. And as I talked about a few posts back, quantity time is what our kids are looking for.
What happens when we find a game that we don't want them to keep? Well, for now there is a place called
Gamestop that you can trade it in towards the purchase of a game you do approve of. So let's help our kids not become junkies but instead help them make good choices about the games they play and the amount of time they spend playing them.